OmoriSandbox Hotfix v0.9.3


OmoriSandbox v0.9.3 is now available

Changelog

  • Updated the title screen to be animated, and UI elements now use custom textures
    • This is currently WIP, and missing UI elements will be added in the future
  • Enemy health bars now render over all other elements, fixing an issue where they would get hidden behind another enemy if their layer was further back enough
  • Fixed Ricochet not showing the actor name
  • Fixed Mutantheart’s Slap being affected by emotion damage
  • Fixed Omori’s Plot Armor state getting stuck across turns
  • Fixed the crit buff in Bossman Hero’s fight not applying correctly
  • Fixed Bossman Hero “Give Pizzas” skill dialogue stating it gave the pizzas to an enemy’s name
  • Fixed the volume and pitch on SFX players not resetting after being modified
  • Fixed the passive healing from Basil’s Release Energy triggering every time the Fight/Run menu was backed into
  • Fixed even more issues with skill targeting that caused the wrong actors to be targeted or to be targeted multiple times
  • Fixed the word Juice being lowercase in “…does not have enough juice!”
  • Fixed stat modifiers being ticked down before end-of-turn enemy skills were used
  • Fixed crits doing less than 2 damage in certain situations (Guard still halves it to 1)
  • Fixed Perfectheart’s Exploit skill causing a softlock if the target was Afraid
  • Fixed the targeting UI breaking if two enemies are stacked on top of each other due to boss summons. They will now spawn slightly apart (stacking enemies when making a preset should still be avoided)
  • Modified the Health and Juice bars so they deplete at a constant rate regardless of Max Health/Juice
  • Fixed Aubrey’s Counter skill attacking multiple times if she was hit with a multi-hit skill
  • Fixed bosses with phases, such as Sweetheart and Unbread Twins, skipping phases if enough damage was dealt to them
  • Fixed the Unbread Twins not actually keeping track of the enemies they spawn

Known Issues

  • “Known Issues” sections from prior hotfixes still apply
  • Certain BGM does not loop correctly. This will be fixed with a controllable loop point in a future update
  • Perfectheart’s Spare does not trigger Plot Armor

Files

OmoriSandbox v0.9.3
External
9 hours ago
OmoriSandbox Compat v0.9.3
External
9 hours ago
OmoriSandbox Linux v0.9.3
External
9 hours ago
OmoriSandbox Linux Compat v0.9.3
External
9 hours ago

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