OmoriSandbox Pre-Release Update v0.8.0


A new version of OmoriSandbox is now available! The changelog is as follows:

  • Added official modding support! Mods can either be created by direct file addition, JSON configuring, and full-fledged C# modding.
    • Support for the old custom/ folder system has been removed. If you would like to load custom battlebacks and audio, you must create a simple “mod” in order to do so, which requires no coding and minimal JSON configuration.
  • An official modding Wiki is now available at https://github.com/EBro912/OmoriSandbox/wiki. Keep an eye out for changes here as it will be updated often throughout development.
  • Added a button on the main menu to view loaded mods
  • Actor button, skill, and item selections will now be remembered across turns, mirroring base game behavior
  • The finger indicator will now move relative to the enemy’s on-screen position rather than incrementing an internal index
    • This resolves behavior where, depending on enemy spawn order, the finger would move unexpectedly when pressing a direction during target selection
  • Changed the “Open Custom Folder” button on the main menu to “Open Mods Folder”
  • The actor emotion preview can now display hurt, toast, and victory in the editor
    • If the value is left as hurt or victory, the actor will start as neutral. However, an actor can now start as toast
  • Removed Tony as an available actor. He is now available under the ExampleJSONMod in the examples/ directory of the project
  • Most public-facing code now has Intellisense documentation for C# developers
  • Fixed the AudioManager not looping custom BGM
  • Fixed battle log messages with long actor names overriding the bounds of the box
  • Fixed a couple softlocks and crashes related to null values and typos in some boss logic

Files

OmoriSandbox v0.8.0
External
29 days ago
OmoriSandbox Compat v0.8.0
External
29 days ago
OmoriSandbox Linux v0.8.0
External
29 days ago
OmoriSandbox Linux Compat v0.8.0
External
29 days ago

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