OmoriSandbox Hotfix v0.9.2


Another hotfix is out for OmoriSandbox, fixing some issues caused by the previous version.

Changelog

  • Fixed the selection box displaying on the wrong actor in certain situations
  • Fixed an error when pressing “Back” when the leader is toast
  • Fixed behavior when pressing “Back” when one or more actors are toast
  • Reverted and improved changes from hotfix v0.9.1 that caused the targeting system to break entirely. This should fix many targeting related bugs from that version
  • Fixed Omori dying to crits with Plot Armor
  • Fixed “Pass to Hero” only doing damage to one target
  • Modified the damage calculation again to properly handle damage caps
  • Fixed Can’t Catch Me’s debuff targeting the user instead of the enemies
  • Fixed the animation for Nefarious Chip’s cookies playing on himself
  • Fixed tiered stat modifiers starting at tier 2 instead of tier 1
  • Fixed tier 1 Speed Up only giving 1.15x speed instead of 1.5x speed
  • Fixed the Discord RPC showing the wrong version
  • Fixed Boss Aubrey, Boss Kel, Boss Hero, and Bossman Hero being susceptible to all emotions
  • Fixed Fear of Heights saying “1 turns left” instead of “1 turn left”
  • Fixed various outdated boss AI that used improper targeting
  • Fixed The Earth’s do nothing skill not doing anything (literally)

For Modders

  • Added GetRandomUniqueAlivePartyMember(Actor) and GetRandomAliveUniqueEnemy(Actor) for getting party members/actors other than the one provided

Known Issues

  • Certain bosses, such as Mr Jawsum, are susceptible to 2 crit damage. This will be fixed in a future update with an overhaul to the StatModifier system
  • Enemies stacked on top of each other cannot be properly targeted. This was slightly improved as of this update, but should be avoided when creating presets

Files

OmoriSandbox v0.9.2
External
14 hours ago
OmoriSandbox Compat v0.9.2
External
14 hours ago
OmoriSandbox Linux v0.9.2
External
14 hours ago
OmoriSandbox Linux Compat v0.9.2
External
14 hours ago

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